They are powerful units and usually form the core of a Gothic army. Their unique unit, the Huskarl, is an infantry unit that is almost immune to archer fire. Also, they get additional population space in the Imperial Age. In addition, their Pikemen or Halberdiers are also cheap and very useful against enemy mounted units, Huskarls are useful against enemy archers, and both Huskarls and Champions are good for destroying buildings due to the attack bonus. They are great at rushing since their infantry units are cheaper and created faster than those of other civilizations. 5.2 Disadvantages vs other civilizations.5 Compared advantages and disadvantages.3.3 Strategy changes in the Definitive Edition. 3.2 Strategy changes in The African Kingdoms.
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